Click to See Complete Forum and Search --> : need help with this random image script


IndyB
07-25-2003, 09:45 AM
I have this random image script which a co-worker wrote. Basically, it's purpose is to load a different flash file each time the page reloads. I think its fine, but I can't figure out how to properly call that script in the html, to actually get the flash files to show up.

Here's the script file:
function advert()
{
randomnum = Math.round(Math.random() * 10);
showadvert(randomnum);
}
function showadvert(adnum)
{
html = "";
if (adnum == 1 || adnum == 3 || adnum == 5 || adnum == 7 || adnum == 9)
{
html += "<object classid=\u0022clsid:D27CDB6E-AE6D-11cf-96B8-444553540000\u0022 codebase=\u0022http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0\u0022 width=\u0022300\u0022 height=\u0022222\u0022>";
html += "<param name=\u0022movie\u0022 value=\u0022/swf/1.swf\u0022>";
html += "<param name=\u0022quality\u0022 value=\u0022high\u0022>";
html += "<embed src=\u0022/swf/1.swf\u0022 quality=\u0022high\u0022 pluginspage=\u0022http://www.macromedia.com/go/getflashplayer\u0022 type=\u0022application/x-shockwave-flash\u0022 width=\u0022300\u0022 height=\u0022222\u0022></embed></object>";

}
if (adnum == 0 || adnum == 2 || adnum == 4 || adnum == 6 || adnum == 8 || adnum == 10)
{
html += "<object classid=\u0022clsid:D27CDB6E-AE6D-11cf-96B8-444553540000\u0022 codebase=\u0022http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0\u0022 width=\u0022300\u0022 height=\u0022222\u0022>";
html += "<param name=\u0022movie\u0022 value=\u0022/swf/2.swf\u0022>";
html += "<param name=\u0022quality\u0022 value=\u0022high\u0022>";
html += "<embed src=\u0022/swf/2.swf\u0022 quality=\u0022high\u0022 pluginspage=\u0022http://www.macromedia.com/go/getflashplayer\u0022 type=\u0022application/x-shockwave-flash\u0022 width=\u0022300\u0022 height=\u0022222\u0022></embed></object>";
}
document.write(html);
}

Here's the html page:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Untitled Document</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<script src="js/advert.js" language="JavaScript"></script>
</head>
<body bgcolor="#BCCE94">
<table width="584" height="235" border="0" cellspacing="0" cellpadding="0">
<tr>
<td valign="bottom">
<script language="JavaScript">
<!--hide from older browsers
//display random image
document.write(showadvert());
//-->
</script>
</tr>
</table>
</body>
</html>

Thanks!

SlankenOgen
07-25-2003, 10:40 AM
it is better to load a blank movie into the page and load the swf on level 1

here's some psudeo code-

var r = random number;

var swfToLoad = "myMovie"+r+".swf";

load swtToLoad(1);

IndyB
07-25-2003, 10:50 AM
Thanks for your reply, but I really don't know what you mean. Can you show me what the html part would look like?

SlankenOgen
07-25-2003, 10:59 AM
Just publish the Flash movie and use that html page or copy + paste it into a new html file. (copy from <object><embed> (i forget which comes first) to </object></embed>)

IndyB
07-25-2003, 11:51 AM
This is all that was needed to make what I had work.

I put the following code in my html where I wanted the flash to show up:

<script>advert();</script>

It may not be the best way, I don't know...but it works.