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SaLtMaN
11-19-2003, 11:56 PM
I'm trying to make a countdown to christmas script on my own, but I just can't get how computers read the hour/minute/second, I got the month/day/year so far - xmas = new Date("December 25, 2003")
but what do I put for hours/minutes/seconds?
Thanks

P.S. My sig image isn't working

P.P.S. I'm a newb, obviously...

96turnerri
11-20-2003, 04:56 AM
<HEAD>

<SCRIPT type="text/javascript">
function getTime() {
c1 = new Image(); c1.src = "1c.gif";
c2 = new Image(); c2.src = "2c.gif";
c3 = new Image(); c3.src = "3c.gif";
c4 = new Image(); c4.src = "4c.gif";
c5 = new Image(); c5.src = "5c.gif";
c6 = new Image(); c6.src = "6c.gif";
c7 = new Image(); c7.src = "7c.gif";
c8 = new Image(); c8.src = "8c.gif";
c9 = new Image(); c9.src = "9c.gif";
c0 = new Image(); c0.src = "0c.gif";
Cc = new Image(); Cc.src = "Cc.gif";
now = new Date();

later = new Date("Dec 25 2003 0:00:01");

days = (later - now) / 1000 / 60 / 60 / 24;
daysRound = Math.floor(days);
hours = (later - now) / 1000 / 60 / 60 - (24 * daysRound);
hoursRound = Math.floor(hours);
minutes = (later - now) / 1000 /60 - (24 * 60 * daysRound) - (60 * hoursRound);
minutesRound = Math.floor(minutes);
seconds = (later - now) / 1000 - (24 * 60 * 60 * daysRound) - (60 * 60 * hoursRound) - (60 * minutesRound);
secondsRound = Math.round(seconds);

if (secondsRound <= 9) {
document.images.g.src = c0.src;
document.images.h.src = eval("c"+secondsRound+".src");
}
else {
document.images.g.src = eval("c"+Math.floor(secondsRound/10)+".src");
document.images.h.src = eval("c"+(secondsRound%10)+".src");
}
if (minutesRound <= 9) {
document.images.d.src = c0.src;
document.images.e.src = eval("c"+minutesRound+".src");
}
else {
document.images.d.src = eval("c"+Math.floor(minutesRound/10)+".src");
document.images.e.src = eval("c"+(minutesRound%10)+".src");
}
if (hoursRound <= 9) {
document.images.y.src = c0.src;
document.images.z.src = eval("c"+hoursRound+".src");
}
else {
document.images.y.src = eval("c"+Math.floor(hoursRound/10)+".src");
document.images.z.src = eval("c"+(hoursRound%10)+".src");
}
if (daysRound <= 9) {
document.images.x.src = c0.src;
document.images.a.src = c0.src;
document.images.b.src = eval("c"+daysRound+".src");
}
if (daysRound <= 99) {
document.images.x.src = c0.src;
document.images.a.src = eval("c"+Math.floor((daysRound/10)%10)+".src");
document.images.b.src = eval("c"+Math.floor(daysRound%10)+".src");
}
if (daysRound <= 999){
document.images.x.src = eval("c"+Math.floor(daysRound/100)+".src");
document.images.a.src = eval("c"+Math.floor((daysRound/10)%10)+".src");
document.images.b.src = eval("c"+Math.floor(daysRound%10)+".src");
}
newtime = window.setTimeout("getTime();", 1000);
}
</script>
</HEAD>

<BODY onload="getTime()">

<div align="center">
<h3>Countdown to New Years (2004)</h3>
</div>

<center>
<table><tr><td bgcolor="black" valign="bottom">
<img height=21 src="0c.gif" width=16 name=x>
<img height=21 src="0c.gif" width=16 name=a>
<img height=21 src="0c.gif" width=16 name=b>
<img height=21 src="Cc.gif" width=9 name=c>
<img height=21 src="0c.gif" width=16 name=y>
<img height=21 src="0c.gif" width=16 name=z>
<img height=21 src="Cc.gif" width=9 name=cz>
<img height=21 src="0c.gif" width=16 name=d>
<img height=21 src="0c.gif" width=16 name=e>
<img height=21 src="Cc.gif" width=9 name=f>
<img height=21 src="0c.gif" width=16 name=g>
<img height=21 src="0c.gif" width=16 name=h>
</td></tr></table>
</center>

<div align="center">
<h4>(Days : Hours : Minutes : Seconds)</h4>
</div>

gonna need these pics
clock (http://javascript.internet.com/img/digital-countdown/numbers.zip)

SaLtMaN
11-20-2003, 05:46 PM
Wow you're good... THANKS!
What does floor mean?

1 more Question - if I were to but a good javascript guide book, what would you buy if you were just a beginner?

96turnerri
11-20-2003, 06:57 PM
i brought sams teach yourself javascript in 24hours about 2 months ago, its a good book, i can get the isbn if you want it, i didnt get mine from amazon but i know they sell it ive seen it before, priced about £15, lots of content, covers javascript 1.5 too