Platform game physics
Hello, as you can see from the title I am having some problems with game physics. I am using canvas to display a platform game. I have
Previously made a perspective view game and some simple isometric games. But I have never then had to use jumping physics which is where I am stuck I have found a good resource for general Physics but not jumping. I have some ideas but I would really like some help. :) Thanks in advance.
Sounds like it might be a fun project to work on, but you're not really giving us much of a question to answer at this stage!
Thanks for the reply but i have figured it out, thanks anyway. I will post the code when its finished if your interested. Also what i was asking for was a way to make an entity "jump", i eventually did it by adding "gravity" player.vy *= 0.99; and increasing player.vy when you jump.