Playing around with flash bone tool need advice on aranging objects front to back
Just started looking into flash more and playing around with the new bone tool in CS6.
Made a pretty cool looking armature animation of someones left arm moving up and down diagonally in the fashion someone would do when holding chords on a guitar neck etc.
However, here's my problem:
My armature contains an upper arm lower arm and hand, I need the guitar itself to be infront of the upper and lower arm but be behind part of the hand.
But without adding it to the armature with a bone (which sounds odd to me) I cannot see another way of doing it as I can either have it on the same flash layer infront or behind the whole armature, or on a separate layer above or below the armature layer.
Each of which does not achieve the required positioning of hand infront but arm behind the guitar neck.
I could go completely away from armatures and put the hand separate and animate it differently but surely there must be a way to work with armatures to get this to work properly so it all moves like a real arm/hand and has the desired bits infront and behind the guitar etc.