I have a group of images on a page that are part of a drag and drop javascript.
What I want to know is if there is a way to gather the images once a button is clicked and have them move across the page.
HTML
JavascriptCode:<div id="pizza"> <img id="drag1" src="crust.gif" alt="" style="position:relative; left:15px; top:20px;" /> <img id="drag2" src="cheese.gif" alt="" style="position:relative; left:-30px; top:100px;" /> <img id="drag3" src="pepperoni.gif" alt="" style="position:relative; left:-130px; top:-100x;" /> <img id="drag4" src="pineapple.gif" alt="" style="position:relative; left:-125px; top:0px;" /> <img id="drag5" src="mushroom.gif" alt="" style="position:relative; left:-125px; top:-30px;" /> <img id="drag6" src="peppers.gif" alt="" style="position:relative; left:-225px; top:80px;" /> <br /><a href="scripthere">All done!</a> </div>
Code://drag and drop script var selectedItem; var mouseX, mouseY; var selectedX, selectedY; function move(evt) { var evt = (evt) ? evt : ((window.event) ? event : null); var objId = getObjId(evt); if (!objId) return; if (objId.indexOf('drag')!=-1 || objId.indexOf('smiley')!=-1) { selectedItem = document.getElementById(objId); if (selectedItem) { selectedItem.style.zIndex = 100; selectedX = parseInt(selectedItem.style.left); selectedY = parseInt(selectedItem.style.top); } mouseX = evt.clientX; mouseY = evt.clientY; document.onmousemove=drag; return false; } } function drag(evt) { var evt = (evt) ? evt : ((window.event) ? event : null); if (selectedItem) { selectedItem.style.left = (selectedX + (evt.clientX - mouseX)) + "px"; selectedItem.style.top = (selectedY + (evt.clientY - mouseY)) + "px"; return false; } } function drop() { if (selectedItem) { selectedItem.style.zIndex = 0; selectedItem = null; return false; } } function getObjId(evt) { var objId; var targ; if (evt.target) // Firefox targ = evt.target; else if (evt.srcElement) // IE targ = evt.srcElement; if (targ.nodeType == 3) // defeat Safari bug targ = targ.parentNode; if (targ) objId = targ.id; else objId = evt.id; return objId; }


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