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Thread: Platform game physics

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  1. #1
    Join Date
    May 2011
    Posts
    13

    Question Platform game physics

    Hello, as you can see from the title I am having some problems with game physics. I am using canvas to display a platform game. I have
    Previously made a perspective view game and some simple isometric games. But I have never then had to use jumping physics which is where I am stuck I have found a good resource for general Physics but not jumping. I have some ideas but I would really like some help. Thanks in advance.

  2. #2
    Join Date
    Jan 2005
    Posts
    350
    Sounds like it might be a fun project to work on, but you're not really giving us much of a question to answer at this stage!

  3. #3
    Join Date
    May 2011
    Posts
    13
    Thanks for the reply but i have figured it out, thanks anyway. I will post the code when its finished if your interested. Also what i was asking for was a way to make an entity "jump", i eventually did it by adding "gravity" player.vy *= 0.99; and increasing player.vy when you jump.

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