dcsimg
www.webdeveloper.com
Results 1 to 12 of 12

Thread: Please review our browser game

  1. #1
    Join Date
    Feb 2010
    Posts
    9

    Please review our browser game

    Hello, please review our real time strategy browser game

    www.razarion.com

    Please let us know:
    • How well does it work in your browser
    • What do you think about the in-game GUI
    • What do you think about the other pages (layout, design)
    • What can we improve


    This is an open source project.

  2. #2
    Join Date
    Nov 2002
    Posts
    2,632
    I think the instant pet peeve of mine was not being able to scroll the screen by just using the movement of my mouse. I had to click on the one map to do it.

  3. #3
    Join Date
    Feb 2010
    Posts
    9
    Quote Originally Posted by spufi View Post
    I think the instant pet peeve of mine was not being able to scroll the screen by just using the movement of my mouse. I had to click on the one map to do it.
    You can scroll with the arrow keys or click on the map.

    Did you expect edge scrolling with the mouse?

  4. #4
    Join Date
    Nov 2002
    Posts
    2,632
    Quote Originally Posted by beatronix View Post
    Did you expect edge scrolling with the mouse?
    Absolutely.

    EDIT: Granted, I have no idea if it can be done in a browser. It's just a staple in those type of games for PCs.

  5. #5
    Join Date
    Feb 2010
    Posts
    9
    Quote Originally Posted by spufi View Post
    I have no idea if it can be done in a browser. It's just a staple in those type of games for PCs.
    We had this feature once. But we are not sure, if some user my be get confused by the screen-edge-scrolling. Some people my not know those type of PC games.

  6. #6
    Join Date
    Nov 2010
    Posts
    86
    Firstly, I agree re: screen-edge scrolling. It's the first thing I tried to do.

    Secondly, I like it. Clear, simple gameplay. I like RTS games and also browser games that don't use plugins. Also lots of potential to expand, add maps, features, etc, down the road.

    Thirdly, I suggest pre-loading all your images. For the first little while of playing, half the vehicles show the "image not loaded" symbol when they turn to a certain angle whose picture hasn't loaded yet; Or else they show the gradually-loading-downwards effect of web-images.

    Fourth, I would reduce the scale just a bit, so that the tanks/cars are maybe 50-70 percent their current size, so you can fit more on screen without scrolling.

    Lastly, I know how to maximise my browser, and don't want to be told to do so. You could say on the loading screen "Works best if your browser is maximised" or something, but leave it up to the user.

    Keep up the good work.

  7. #7
    Join Date
    Feb 2010
    Posts
    9
    Thanks interfacetricks, five really good points.
    Especially the "maximise my browser" suggestion. If this is not mentioned, lot of users use a very small windows and do not see the units.

  8. #8
    Join Date
    Feb 2010
    Posts
    9
    We did another bugfix release:
    • We could eliminate some browser hangers
    • Load/Unload of transport works now better. Sometime it was hard to load the transporter. We have improved this. The unit must be in the transporter load range and the cursor shows if the unit can be loaded.
    • Mission and quest conditions: In the the past, some mission or quest could not be fulfilled. This is foxed now.
    • Memory leak during Tomcat deploy. Some threads could not be closed.
    • Bot builds to many items. If a bot was stopped the bot was still building units


    The graphics for new level and quset completed is improved

    www.razarion.com: We are looking forward to your feedback

  9. #9
    Join Date
    Mar 2012
    Location
    Las Vegas
    Posts
    47
    I like the edge of your website and its set up. Plain and simple.

  10. #10
    Join Date
    Feb 2010
    Posts
    9
    We did some improvements:
    • Sprite map used to prevent image flickering
    • Mini map shows items more correctly on large terrains
    • Fade in and out fixed if the mission is finished
    • High sore table has been redesigned


    Please give us some feedback

  11. #11
    Join Date
    Mar 2012
    Location
    Las Vegas
    Posts
    47
    Hi

    Score board for high score looks good but you can make some little adjustment in making the text center on columns after the scores.

  12. #12
    Join Date
    Feb 2010
    Posts
    9
    Thanks for the feedback guys
    • We have improved scrolling. Edge scrolling is now possible. Please give it a try
    • Quests and missions handling is no better. The quest progress is displayed on the right top corner
    • We have also added an in-game chat

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
HTML5 Development Center



Recent Articles