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Thread: separate sounds for multiple draggable elements

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  1. #1
    Join Date
    Apr 2012

    separate sounds for multiple draggable elements

    hey, im making a jigsaw game and i would like a different click sound for each piece, but i can only seem to manage one sound for all of them. is there anyway to go about this? here is the section of code for drag elements and the sound.


    for (var key in pieces) {
    var sound_click = new Audio("sounds/click.wav");
    var sound_click2 = new Audio("sounds/click2.wav");

    // anonymous function to induce scope
    var privKey = key;
    var jig = pieces[key];

    var jigsaw = new Kinetic.Image({
    image: images[key],
    x: jig.x,
    y: jig.y,
    draggable: true
    jigsaw.on("dragstart", function(){
    sound_click.play() ;

  2. #2
    Join Date
    Jan 2012
    Each piece will need a unique id (or even a custom attribute) and then based on the id you can determine which sound should be played for it. I think I would just make an array of audio files and an array of pieces and based on the index of a piece use the same index out of the audio array for the pieces sound.

  3. #3
    Join Date
    Apr 2012
    makes sense to me! thank you

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