Ok, so I'm progamming a game again, and Here is the trouble I am havving.
Every time I push right as the box is falling, it doubles in speed. if I hold down the right arrow, it continues to go faster until it hits the ground. how can i stop the speed from doubling?
HTML Code:
<html><head><script type="text/javascript">
var guy;
var ground;
var guytop=25;
var guyleft=25;
var groundtop=400;
var groundleft=0;
function animate(e){
guy=document.getElementById('guy');
ground=document.getElementById('ground');
if(!e){
e=window.event;
}
if(e.keyCode===39){
guyleft +=5;
guy.style.left = guyleft + 'px';
}
gravityInt();
}
function gravity(){
if((guytop)+50 < groundtop){
guytop +=5;
guy.style.top = guytop + 'px';
}
}
function gravityInt(){
setInterval('gravity()', 50);
}
document.onkeydown=animate;
</script></head><body onload="animate()"><div id="guy" style="height: 50px; width: 50px; top: 25px; left: 25px; background: red; border: 1px solid black; position: absolute;"></div><div id="ground" style="height: 25px; width: 500px; background: gray; border: 1px solid black;
position: absolute; left: 0; top: 400;"></div>
Also, I am making a map array. It would be something like this.
var map=new Array=(a,a,a,a,a,
a,a,a,x,a,
a,a,a,a,a);
And then let's say i put my character in that array and when he collides with "x" I want something to happen. But I'm having trouble with that. I tried doing it like this.
if(guy >= map[8] && guy <= map[8]){
//something happens here
}
but nothing does, the only way I can get something to happen is to write it like this which is no good.
NO they aren't undefined. I didn't post what I defined them as. but above them I posted var a=<img src="" /> and so on. So How would I say if guy collides into a stop. or die
NO they aren't undefined. I didn't post what I defined them as. but above them I posted var a=<img src="" /> and so on. So How would I say if guy collides into a stop. or die
We can't read your mind, only your code. If there is relevant code you need to paste all of it.
Stop being a jerk and read what I wrote. You don't need the variables. I explained I wanted a collision once my character moves to x. If you don't have the answer for me don't reply. I can't read the mind of morons to find answers.
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