try to have more then 5 youtube video players, but after creating the second I run in some problems. As I create the second, the first disappears, and can't figure out what's wrong.

Would really appreciate some help Thanks!


HTML Code:
//slide 2

 var tag = document.createElement('script');


  tag.src = "https://www.youtube.com/iframe_api";
  var firstScriptTag = document.getElementsByTagName('script')[0];
  firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);

  // 3. This function creates an <iframe> (and YouTube player)
  //    after the API code downloads.



  var player;
  function onYouTubeIframeAPIReady() {
  player = new YT.Player('player', {
  height: '820',
  width: '707',
  videoId: 'NTq1WLKuOI4',
  events: {
     'onReady': onPlayerReady,
     'onStateChange': onPlayerStateChange
        }
    });
  }    

   function onPlayerReady(event) {
   setTimeout(function(){player.playVideo(); },8000);
  }

   // 5. The API calls this function when the player's state changes.
  //    The function indicates that when playing a video (state=1),
  //    the player should play for six seconds and then stop.
  var done = false;
  function onPlayerStateChange(event) {
  if (event.data == YT.PlayerState.PLAYING && !done) {
  setTimeout(stopVideo, 29000);
  done = true;
     }
  }

  function stopVideo() {
  player.stopVideo();
  slide2();
  move();
  }


 var slide2 = function(){          
  setTimeout(function(){      
  slide3();  
  move(); 
  },9000);

 }   


   //slide3  

  var player;
  function onYouTubeIframeAPIReady() {
  player2 = new YT.Player('player2', {
  height: '820',
  width: '707',
  videoId: 'AQx1UjLv3Ps',
  events: {
     'onReady': onPlayerReady,
     'onStateChange': onPlayerStateChange
        }
    });
  }    

   function onPlayerReady(event) {
   setTimeout(function(){player2.playVideo(); },8000);
  }

   // 5. The API calls this function when the player's state changes.
    var done = false;
  function onPlayerStateChange(event) {
  if (event.data == YT.PlayerState.PLAYING && !done) {
  setTimeout(stopVideo2, 29000);
  done = true;
     }
  }

  function stopVideo2() {
  player2.stopVideo();

  }