Hi. I was thinking of using the canvas tag to display the frames of an animation. But maybe that is not even necessary?
Online I have a database of animations. They are stored as .flv video files, but those don't play on iPads, etc.
The total size of download would get up to maybe 12 MB for any particular animation. Is it reasonable to expect a browser even mobile to handle that?
Ultimately I think the user would select repeatedly animations from a gallery, so ideally a page would be able to let go of the memory used showing previous animations.
I could generate animated GIFs but that would reduce the fidelity and quality, and I am not sure how much memory it would really save in the long run?
Thanks for any advice!